available to the first 150 Pre-Registers
Raffle! LOADED with Tons of Prizes
Type: Domination with SPECIAL OPS MISSIONS.........(Point
vs Green...(Tan = Taliban. Green = Afghanistan National Army)
(Pre-Reg ends 5/28/17) $40.00 (from
Sign Waiver Prior To Game Day: ...................... www.GSFairsoft.com
Date: Sat June 3rd. 2017 (Camping Available night
Hrs: 12pm -
11pm. . With Night Missions ( Full Schedule Below)
GSF Outdoor Airsoft Field. (All attending, MUST
check-in at GSF Airsoft Shop BEFORE going to the field! You will check-in and
receive the events patch at the shop. All players will be asked to show events
patch, by Staff, when arriving at the field.
5485 HWY 11
E. Piney Flats TN.
rule in play:
2 (two) - 2ft ace bandages will be required to
be healed by a medic. make sure to purchase yours before the event. GSF will
have limited supplies available upon check-in. (SEE MEDIC RULES BELLOW)
Rags/ Red glow sticks Mandatory:
- Dead rags are mandatory at this event! You need two just in case you lose one.
Dead rags will be available for purchase at GSF Airsoft Shop.
- Red glow sticks for night game used as dead rags.
The year is 2017 and tensions in Ghundy Ghar
have escalated to an all time high. Skirmishes are turning to steady siege
lines and both sides are fighting to maintain key locations.
Resources on the frontlines are scarce,
forcing the Taliban and ANA to send troops into the harsh terrain outside of
the battle to gain more resources.
Haji, who manages to keep both sides
under his thumb, still continues to wade on the balance and issue ordinance to
teams ho prove their use to bringing a real end to the war.
- Tan (Taliban) vs Green (ANA)
- Territorial Domination
- Must follow Chain of Command
- Semi Auto Only. (except gunner)
- Unlimited Mid Caps/ 2 High Caps
Mortar Launch to indicate Start
- Special ops missions scheduled for each
squad throughout the day.
- Night missions (Must have 2 red glow
sticks for dead rag)
- 8 bases in play. Each base is indicated
by orange and yellow flags.
After taking a base, the attacking team
must raise their team flag in order to get credit for that base!
- Each base will be worth 10points per
base. scored every 30 min.
- The town of Ghundy Ghar is in the
middle of the playing field. Therefore there are many innocent civilians. (Naming
this area a no shooting zone!!!)
- Gold bars on the field to be collected
and used for trading.
- Making friends with the civilians will
get you EVERYWHERE!
it's inevitable that each faction get
into Ghundy Ghars underground.
This is where they will locate Haji!
- Suicide Bombers
- Mercs available
- mortar strikes
- Transport vehicles (NOT TO BE SHOT AT)
- HVT's will be indicated by tape and can
be captured and escorted to the underground. Where Haji will interrogate the
or killed players may be searched by an enemy player.
initiate a search, the enemy player puts his hand on the dead or captured
player and will say "Frisk, Frisk, Frisk". Say it 3 times to be safe,
at that moment the dead or captured player must relinquish any intel items they
have in their possession at the time of the search (intel, kill card, etc...)
3. Players in
possession of more than one "kill card" only has to relinquish one
card per search/per death.
cannot be searched after they have bled out and moving to re-spawn.
must match faction camo or base color..
- 3 Color Desert
- Desert Marpat
- Tan Flight Suit
- A-TACS A
- Multi-cam Arid
- Inland Taipan
- Woodland Marpat
- Kryptek Mandrake
- A-TACS FG
- Solid OD
- OD Flight Suit
1. Each squad
will be assigned only one medic. (Subject to change with various Squads)
2. A medic
will treat a fellow player by going up to that player and bandaging the area
where the player was hit
3. A player
may only be bandaged TWICE.
4. Medic CAN
NOT re-use bandages from "dead" players.
5. A medic
may not treat himself; only another medic can give them aid.
players may be physically "dragged, carried, lifted, etc.." to a
medic by any means that is NOT UNDER THEIR OWN POWER with the permission of the
players are NON AMBULATORY.
Players must have an IFAK on their person that contains TWO (2) ace type
bandages for the medic to treat them with. (CAT of SOFT-T tourniquets are not
must WRAP the bandages around the player's arm, they are NOT allowed to TIE or
have pre-made loops in which to tie the bandage onto a player.
must be a MINIMUM of 2ft. (24in) in length each.
may be changed within the squad while at the FOB or between evolutions, but not
while active on the AO.
and Safety Rules
1. ALL persons
moving throughout GSF Airsoft Field must have a waiver on file. This includes
observers, photographers, and any additional non-player personal.
2. ALL players must wear full sealing ANSI
Z87.1 rated goggles, glasses or paintball mask. Eye protection must be worn at
all times while outside the staging area. NO SAFETY GLASSES, SHOOTING GLASSES,
OR MESH GOGGLES. Full seal goggles/glasses must form a seal around the lenses
that fully contacts the skin and will not let a bb inside the seal.
3. When in the
STAGING AREA, All weapons must have mags out and safety on. All pistols must be holstered.
4. While in
the staging/parking lot area you may NOT dry fire your weapon to ensure it is
working properly. (NO DRY FIRING) Walk down to the Chrono area with eye pro to
test your weapon. (No Exceptions) There is to be NO LIVE OR DRY FIRE anywhere within
the staging area other than the chronograph station.
weapons must be submitted for inspection to the safety officer. Each player
will be asked to fire a minimum of 3 rounds across the Chrono. Note that
players may be asked to chronograph at any time during the day, including
will be allowed to use only airsoft specific guns. No "BB Guns"
or BB guns converted to use airsoft BB's or Metal BB's will be allowed.
WILL NOT BE TOLERATED. Anyone caught cheating will be asked to leave the field
players MUST HAVE 2 RED DEAD RAGS. This is mandatory!
9. On the
Active AO eye protection may only be removed after all players have mags out,
chamber cleared and game control has given the okay to remove goggles.
10. NO climbing
in or on any vehicles, no climbing trees, or climbing anything above 4ft.
11. No real
steel firearms are ever to be present at any GSF Milsim operations.
12. All Referees decisions are final. (No arguing with the refs)
HONOR AND FAIR PLAY
1. A BB that
strikes a player is counted as a hit. This includes anything worn by the
player including backpacks.
2. Gun hits
do not count as a player hit.
Sportsmanship is expected! Please call YOUR OWN hits! DO NOT BOTHER TO
CALL ANOTHER PLAYERS HITS – MIND YOUR OWN HITS!
calling your hits is cheating, and will not be tolerated, period. If you
suspect a player is not calling their hits, do not take matters into your own
hands. Please bring this to the attention of your SQL and the event staff, use
the chain of command.
players do not talk! Dead players may only talk quietly to other dead players.
Dead players do not shoot their guns, doing so immediately makes you a live
target. Dead players do not improve their position, or indicate other players
position while dead.
warfare: jamming or listening in the opposition's radio frequency is strictly
prohibited (unless cleared by the administration).
monitoring, through espionage or misrepresentation, of opposition force
planning to include briefings and electronic mediums is not in the spirit of
the game, and is prohibited.
fire: Shooting around corners and not being able to see where your BBs are
going is not allowed. Devices that allow you to shoot around corners,
such as weapon mounted cameras and mirrors are not permitted.
9. Airsoft is
about HONOR, failure to play in an honorable manner will result in expulsion
from the event. There will be no bullying, rough housing, foul language (used
in malice), or physical/mental intimidation anywhere at any time at an GSF
Milsim event. Failure to follow these rules will result in expulsion from the
event and AO no refunds will be given.
BLIND MAN or
1. On the
call of “blind man” or “Seize Fire” players need to immediately remove the
magazine from their weapon, clear the chamber and set the weapon on safe. Stand
in your location and do not move until the “all clear” and "game on"
is given. Only at that time may you reload your weapon and continue play.
2. Use the
"Seize Fire " if you or another player is injured and requires
immediate Admin/Medical attention. You will need to both vocally and via Comms
make the "Seize Fire" call with approximate location of the incident.
3. If a
player loses their eye protection during a fire fight a “blind man” call is
made. The player needs to cover their face with their hands and keep their head
down until eye protection can be provided for them.
/ RUBBER "EDGED" WEAPONS
within a 15-foot engagement range may be "Safety killed".
2. The player
must yell out loudly "Bang, Bang" at the target and can only
"safety" kill one player at a time.
must be CQB legal to use them inside of buildings. This mean it must be shooting below 350 FPS
and will have no engagement distance.
are allowed to "safety" or "Tap out" another player with
rubber edged weapons.
5. When a player
is touched/tapped with the rubber edged weapon they are considered
that have been "killed" by a rubber edged weapon cannot yell
"hit" or "medic" they are mortally wounded.
7. REF only
allow approved purpose made rubber training edged weapons.
modified "real edged" weapons are allowed.
All guns must chrono in at:
Rifleman - 400fps
w/.20gr. BB or 1.55J w/.30gr. BB. 15ft engagement distance
Gunners/DMR - 450fps
w/.20gr. BB or 1.86J w/30gr. BB. 50ft e.d.
Snipers Bolt Action - 500fps w/.20gr. BB. or 3.6J w/.30gr. BB 100ft e.d.
HPA's - Will all
chrono in with >30 gr. BB. with a limit of 1.55J ( Unless weapon is DMR,
Sniper, or Support Class.)
sniper weapons must be accurate in appearance, An m4 is not a DMR and an ak w/
a box mag is not a support gunner.
REGULATORS WILL BE ZIP TIED AND SEALED.
1 begins: 12:45pm
...................There will be
no breaks. Bring snacks and plenty and water...................
1 ends: 6pm
~~~~~~Pizza will be for sale on location at
2 begins DUSK
End of day 11pm