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OP Ghundy Ghar III Day N Night

Our Price: $30.00

Stock Status: In Stock

Color / Leader*:
Green /Jonathan Ferguson
Tan / Daniel Weekly

Email For Team Facebook Page*:

Name Of Paying Players*:

Signed Online Waiver*:


Patches available to the first 150 Pre-Registers

Monster Raffle! LOADED with Tons of Prizes

General Information

Game Type: Domination with SPECIAL OPS MISSIONS.........(Point Valued)

Uniforms : Tan vs Green...(Tan = Taliban. Green = Afghanistan National Army)

Pre Registration: $30.00 (Pre-Reg ends 5/28/17) $40.00 (from 5/29/17-6/03/17)

Sign Waiver Prior To Game Day: ......................

Event Date: Sat June 3rd. 2017 (Camping Available night of event)

Shop Opens: 9am

Event Hrs: 12pm - 11pm. . With Night Missions ( Full Schedule Below)

Location: GSF Outdoor Airsoft Field. (All attending, MUST check-in at GSF Airsoft Shop BEFORE going to the field! You will check-in and receive the events patch at the shop. All players will be asked to show events patch, by Staff, when arriving at the field.

Address: 5485 HWY 11 E. Piney Flats TN.

Medic rule in play:

2 (two) - 2ft ace bandages will be required to be healed by a medic. make sure to purchase yours before the event. GSF will have limited supplies available upon check-in. (SEE MEDIC RULES BELLOW)

Dead Rags/ Red glow sticks Mandatory:

2(two) - Dead rags are mandatory at this event! You need two just in case you lose one. Dead rags will be available for purchase at GSF Airsoft Shop.

2(two) - Red glow sticks for night game used as dead rags.

Story Line

The year is 2017 and tensions in Ghundy Ghar have escalated to an all time high. Skirmishes are turning to steady siege lines and both sides are fighting to maintain key locations.

Resources on the frontlines are scarce, forcing the Taliban and ANA to send troops into the harsh terrain outside of the battle to gain more resources.

Haji, who manages to keep both sides under his thumb, still continues to wade on the balance and issue ordinance to teams ho prove their use to bringing a real end to the war.

Game Rules

- Tan (Taliban) vs Green (ANA)

- Territorial Domination

- Must follow Chain of Command

- Semi Auto Only. (except gunner)

- Unlimited Mid Caps/ 2 High Caps

- Mortar Launch to indicate Start

- Special ops missions scheduled for each squad throughout the day.

- Night missions (Must have 2 red glow sticks for dead rag)

- 8 bases in play. Each base is indicated by orange and yellow flags.

After taking a base, the attacking team must raise their team flag in order to get credit for that base!

- Each base will be worth 10points per base. scored every 30 min.

- The town of Ghundy Ghar is in the middle of the playing field. Therefore there are many innocent civilians. (Naming this area a no shooting zone!!!)

- Gold bars on the field to be collected and used for trading.

- Making friends with the civilians will get you EVERYWHERE!

it's inevitable that each faction get into Ghundy Ghars underground.

This is where they will locate Haji!

- Suicide Bombers

- Mercs available

- mortar strikes

- Transport vehicles (NOT TO BE SHOT AT)

- HVT's will be indicated by tape and can be captured and escorted to the underground. Where Haji will interrogate the prisoner!


1. Captured or killed players may be searched by an enemy player.

2. To initiate a search, the enemy player puts his hand on the dead or captured player and will say "Frisk, Frisk, Frisk". Say it 3 times to be safe, at that moment the dead or captured player must relinquish any intel items they have in their possession at the time of the search (intel, kill card, etc...)

3. Players in possession of more than one "kill card" only has to relinquish one card per search/per death.

4. Players cannot be searched after they have bled out and moving to re-spawn.

Uniform code


Headgear must match faction camo or base color..


- 3 Color Desert

- Multi-cam

- Desert Marpat

- Solid TAN

- Tan Flight Suit

- AOR1, Kryptek

- Nomad


- Multi-cam Arid

- Inland Taipan


- Woodland

- Woodland Marpat

- AOR2

- Kryptek Mandrake


- Solid OD

- OD Flight Suit


1. Each squad will be assigned only one medic. (Subject to change with various Squads)

2. A medic will treat a fellow player by going up to that player and bandaging the area where the player was hit

3. A player may only be bandaged TWICE.

4. Medic CAN NOT re-use bandages from "dead" players.

5. A medic may not treat himself; only another medic can give them aid.

6. Wounded players may be physically "dragged, carried, lifted, etc.." to a medic by any means that is NOT UNDER THEIR OWN POWER with the permission of the wounded.

7. Wounded players are NON AMBULATORY.

8. All Players must have an IFAK on their person that contains TWO (2) ace type bandages for the medic to treat them with. (CAT of SOFT-T tourniquets are not acceptable)

9. Medics must WRAP the bandages around the player's arm, they are NOT allowed to TIE or have pre-made loops in which to tie the bandage onto a player.

10. Bandages must be a MINIMUM of 2ft. (24in) in length each.

11. Medics may be changed within the squad while at the FOB or between evolutions, but not while active on the AO.

Field and Safety Rules

1. ALL persons moving throughout GSF Airsoft Field must have a waiver on file. This includes observers, photographers, and any additional non-player personal.

2. ALL players must wear full sealing ANSI Z87.1 rated goggles, glasses or paintball mask. Eye protection must be worn at all times while outside the staging area. NO SAFETY GLASSES, SHOOTING GLASSES, OR MESH GOGGLES. Full seal goggles/glasses must form a seal around the lenses that fully contacts the skin and will not let a bb inside the seal.

3. When in the STAGING AREA, All weapons must have mags out and safety on. All pistols must be holstered.

4. While in the staging/parking lot area you may NOT dry fire your weapon to ensure it is working properly. (NO DRY FIRING) Walk down to the Chrono area with eye pro to test your weapon. (No Exceptions) There is to be NO LIVE OR DRY FIRE anywhere within the staging area other than the chronograph station.

5. All weapons must be submitted for inspection to the safety officer. Each player will be asked to fire a minimum of 3 rounds across the Chrono. Note that players may be asked to chronograph at any time during the day, including during play.

6. Players will be allowed to use only airsoft specific guns. No "BB Guns" or BB guns converted to use airsoft BB's or Metal BB's will be allowed.

7. CHEATING WILL NOT BE TOLERATED. Anyone caught cheating will be asked to leave the field immediately!

8. All players MUST HAVE 2 RED DEAD RAGS. This is mandatory!

9. On the Active AO eye protection may only be removed after all players have mags out, chamber cleared and game control has given the okay to remove goggles.

10. NO climbing in or on any vehicles, no climbing trees, or climbing anything above 4ft.

11. No real steel firearms are ever to be present at any GSF Milsim operations.

12. All Referees decisions are final. (No arguing with the refs)


1. A BB that strikes a player is counted as a hit. This includes anything worn by the player including backpacks.

2. Gun hits do not count as a player hit.

3. Sportsmanship is expected! Please call YOUR OWN hits! DO NOT BOTHER TO CALL ANOTHER PLAYERS HITS – MIND YOUR OWN HITS!

4. Not calling your hits is cheating, and will not be tolerated, period. If you suspect a player is not calling their hits, do not take matters into your own hands. Please bring this to the attention of your SQL and the event staff, use the chain of command.

5. Dead players do not talk! Dead players may only talk quietly to other dead players. Dead players do not shoot their guns, doing so immediately makes you a live target. Dead players do not improve their position, or indicate other players position while dead.

6. Electronic warfare: jamming or listening in the opposition's radio frequency is strictly prohibited (unless cleared by the administration).

7. Covertly monitoring, through espionage or misrepresentation, of opposition force planning to include briefings and electronic mediums is not in the spirit of the game, and is prohibited.

8. Blind fire: Shooting around corners and not being able to see where your BBs are going is not allowed. Devices that allow you to shoot around corners, such as weapon mounted cameras and mirrors are not permitted.

9. Airsoft is about HONOR, failure to play in an honorable manner will result in expulsion from the event. There will be no bullying, rough housing, foul language (used in malice), or physical/mental intimidation anywhere at any time at an GSF Milsim event. Failure to follow these rules will result in expulsion from the event and AO no refunds will be given.

BLIND MAN or (Seize Fire)

1. On the call of “blind man” or “Seize Fire” players need to immediately remove the magazine from their weapon, clear the chamber and set the weapon on safe. Stand in your location and do not move until the “all clear” and "game on" is given. Only at that time may you reload your weapon and continue play.

2. Use the "Seize Fire " if you or another player is injured and requires immediate Admin/Medical attention. You will need to both vocally and via Comms make the "Seize Fire" call with approximate location of the incident.

3. If a player loses their eye protection during a fire fight a “blind man” call is made. The player needs to cover their face with their hands and keep their head down until eye protection can be provided for them.


1. Players within a 15-foot engagement range may be "Safety killed".

2. The player must yell out loudly "Bang, Bang" at the target and can only "safety" kill one player at a time.

3. Pistols must be CQB legal to use them inside of buildings. This mean it must be shooting below 350 FPS and will have no engagement distance.

4. Players are allowed to "safety" or "Tap out" another player with rubber edged weapons.

5. When a player is touched/tapped with the rubber edged weapon they are considered "hit".

6. Players that have been "killed" by a rubber edged weapon cannot yell "hit" or "medic" they are mortally wounded.

7. REF only allow approved purpose made rubber training edged weapons.

8. No modified "real edged" weapons are allowed.

FPS Limit/MED's

All guns must chrono in at:

Rifleman - 400fps w/.20gr. BB or 1.55J w/.30gr. BB. 15ft engagement distance

Gunners/DMR - 450fps w/.20gr. BB or 1.86J w/30gr. BB. 50ft e.d.

Snipers Bolt Action - 500fps w/.20gr. BB. or 3.6J w/.30gr. BB 100ft e.d.

HPA's - Will all chrono in with >30 gr. BB. with a limit of 1.55J ( Unless weapon is DMR, Sniper, or Support Class.)

Support and sniper weapons must be accurate in appearance, An m4 is not a DMR and an ak w/ a box mag is not a support gunner.


Event Schedule

Shop opens: 9:00am

Chrono Opens: 10:30am

First Call: 11:30am

Briefing: 12:00pm

Session 1 begins: 12:45pm

...................There will be no breaks. Bring snacks and plenty and water...................

Session 1 ends: 6pm

Dinner break: 6pm-7pm

~~~~~~Pizza will be for sale on location at 6pm~~~~~~

Raffle 7pm

Session 2 begins DUSK

End of day 11pm

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